Large City: Faw̄s Nidíē Ni̋ēkēä

Faw̄s Nidíē Ni̋ēkēä

Faw̄s Nidíē Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceSilamapa Region
RegionKùmeedfùp Heath
Founded1160
Community LeaderLord Zlêga Tsîgesêg̈ Gadsînka
Area109 km2 (43 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation2432 m (7979 ft)
Average Yearly Precipitation84 cm/y (33 in/y)
Population25589
Population Density234 people per km2 (595 people per mi2)
Town AuraTruename Magic
Naming
Native nameFaw̄s Nidíē Ni̋ēkēä
Pronunciation/fɒ̄s/ /ndɪ́æ/
Direct Translation[rigorous] [excrement; shit]
Translation[Not Yet Translated]

Faw̄s Nidíē Ni̋ēkēä (/fɒ̄s/ /ndɪ́æ/ [rigorous] [excrement; shit]) is a subtropical Large City located in the Silamapa Region of the Goblin Tribes.

The name Faw̄s Nidíē Ni̋ēkēä is derived from the Goblin language, as Faw̄s Nidíē Ni̋ēkēä was founded by Giynå Dúits Gikh́, who was culturaly Goblin.

Climate

Faw̄s Nidíē Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 8°C (46°F). Faw̄s Nidíē Ni̋ēkēä receives an average of 84 cm/y (33 in/y) of precipitation, most of which comes in the form of rain during the spring. Faw̄s Nidíē Ni̋ēkēä covers an area of nearly 109 km2 (43 mi2), and an average elevation of 2432 m (7979 ft) above sea level.

Overview

Faw̄s Nidíē Ni̋ēkēä was founded durring the late 13th century in fall of the year 1160, by Giynå Dúits Gikh́. The establishment of the new community went well, with no major obsticles durring construction.

Faw̄s Nidíē Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Faw̄s Nidíē Ni̋ēkēä is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Faw̄s Nidíē Ni̋ēkēä is is constructed arround a series of narrow packed earth mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Faw̄s Nidíē Ni̋ēkēä weathering a full scale bombardment durring a siege. The budget focused millitary grade defenses has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Faw̄s Nidíē Ni̋ēkēä has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Faw̄s Nidíē Ni̋ēkēä ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Faw̄s Nidíē Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Faw̄s Nidíē Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Faw̄s Nidíē Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Faw̄s Nidíē Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Faw̄s Nidíē Ni̋ēkēä's parks.

Faw̄s Nidíē Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Faw̄s Nidíē Ni̋ēkēä.

Faw̄s Nidíē Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Faw̄s Nidíē Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Faw̄s Nidíē Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Faw̄s Nidíē Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Faw̄s Nidíē Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faw̄s Nidíē Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faw̄s Nidíē Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Faw̄s Nidíē Ni̋ēkēä's public wards, blessings, and other arcane systems.

Faw̄s Nidíē Ni̋ēkēä has an Millitary Academy which trains military officers and specilists.

Faw̄s Nidíē Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Faw̄s Nidíē Ni̋ēkēä's grid is powered by a god's will and kindness.

Faw̄s Nidíē Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Faw̄s Nidíē Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Faw̄s Nidíē Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Faw̄s Nidíē Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Faw̄s Nidíē Ni̋ēkēä's natural decorations nor waterways.

Faw̄s Nidíē Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Faw̄s Nidíē Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Faw̄s Nidíē Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Faw̄s Nidíē Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Faw̄s Nidíē Ni̋ēkēä the stars are always right.

The Skinwraith near Faw̄s Nidíē Ni̋ēkēä are known to be a mutant strain of the creature.

Faw̄s Nidíē Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Augury energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 48
  • Farmers: 73
  • Farm Laborer: 127
  • Hunters: 85
  • Milk Maids: 69
  • Ranchers: 33
  • Ranch Hands: 76
  • Shepherds: 69
    • Farmland: 103379 m2
    • Cattle and Similar Creatures: 6397
    • Poultry: 76767
    • Swine: 5117
    • Sheep: 255
    • Goats: 51
    • Horses, Mounts, and Beasts of Burden: 2558

Craftsmen

  • Arms and Toolmakers: 56
  • Blacksmiths: 53
  • Bookbinders: 33
  • Buckle-makers: 35
  • Cabinetmakers: 59
  • Candlemakers: 98
  • Carpenters: 83
  • Clothmakers: 77
  • Coach and Harness Makers: 27
  • Coopers: 65
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 23
  • Cutlers: 21
  • Fabricworkers: 62
  • Farrier: 189
  • Furriers: 16
  • Glassworkers: 79
  • Gunsmiths: 60
  • Harness-Makers: 25
  • Hatters: 48
  • Hosiery Workers: 18
  • Jewelers: 29
  • Leatherwrights: 69
  • Locksmiths: 25
  • Matchstick makers: 40
  • Musical Instrument Makers: 38
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 37
  • Plasterers: 33
  • Pursemakers: 41
  • Roofers: 27
  • Ropemakers: 26
  • Rugmakers: 24
  • Saddlers: 52
  • Scabbardmakers: 53
  • Scalemakers: 27
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 24
  • Soap and Tallow Workers: 78
  • Tailors: 138
  • Tanners: 33
  • Upholsterers: 38
  • Watchmakers: 33
  • Weavers: 73
  • Whitesmiths: 21

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 18
  • Beer-Sellers: 35
  • Booksellers: 39
  • Butchers: 63
  • Chandlers: 67
  • Chicken Butchers: 64
  • Entrepreneurs: 25
  • Fine Clothiers: 65
  • Fishmongers: 73
  • Florists: 15
  • Potion Sellers: 44
  • Resellers: 106
  • Spice Merchants: 34
  • Wine-sellers: 54
  • Wheelwright: 41
  • Woodsellers: 25

Service workers

  • Bakers: 150
  • Barbers: 119
  • Coachmen: 35
  • Cooks: 106
  • Doctors: 51
  • Gamekeepers: 41
  • Grooms: 22
  • Hairdressers: 79
  • Healers: 70
  • Housekeepers: 79
  • Housemaids: 134
  • House Stewards: 75
  • Inns: 25
  • Laundry maids: 48
  • Maidservants: 85
  • Nursery Maids: 49
  • Pastrycooks: 79
  • Restaurateur: 102
  • Tavern Keepers: 98

Specialized Laborer

  • Ashworkers: 34
  • Bleachers: 24
  • Chemical Workers: 14
  • Coal Heavers: 53
  • In-Town Couriers: 60
  • Long Haul Couriers: 58
  • Dockyard Workers: 51
  • Gas Workers: 12
  • Hay Merchants: 21
  • Leech Collectors: 74
  • Millers: 60
  • Miners: 58
  • Oilmen and Polishers: 41
  • Postmen: 63
  • Pure Finder: 34
  • Skinners: 73
  • Sugar Refiners: 14
  • Tosher: 40
  • Warehousemen: 75
  • Watercarriers: 56
  • Watermen, Bargemen, etc.: 77

Skilled Laborers

  • Accountants: 32
  • Alchemist: 39
  • Clerk: 50
  • Dentists: 25
  • Educators: 63
  • Engineers: 36
  • Gardeners: 25
  • Mages: 19
  • Plumbers: 27
  • Pharmacist: 29
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 25
  • Bankers: 35
  • Civil Clerks: 58
  • Civic Iudex: 29
  • Consultants: 16
  • Exorcist: 55
  • Fixers: 29
  • Kami Clerk: 46
  • Landlords: 50
  • Lawyers: 31
  • Legend Keepers: 41
  • Militia Officers: 255
  • Monks, Monastic: 79
  • Monks, Civic: 67
  • Historian, Oral: 56
  • Historian, Textual: 31
  • Policemen, Sheriffs, etc.: 58
  • Priests: 111
  • Rangers: 35
  • Rat Catchers: 41
  • Scholars: 39
  • Spiritualist: 47
  • Slayers: 14
  • Storytellers: 96
  • Military Officers: 91

Cottage Industries

  • Brewers: 75
  • Comfort Services: 85
  • Enchanters: 29
  • Herbalists: 29
  • Jaminators: 73
  • Needleworkers: 79
  • Potters: 41
  • Preserve Makers: 69
  • Quilters: 38
  • Seamsters: 150
  • Spinners: 91
  • Tinker: 28
  • Weaver: 62

Artists

  • Actors: 26
  • Architects: 10
  • Bards: 40
  • Costumers: 15
  • Dancers: 31
  • Drafters: 16
  • Engravers: 21
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 23
  • Musicians: 82
  • Painters, Art: 13
  • Playwrights: 26
  • Sculptors, Art: 21
  • Wood Carvers: 85
  • Writers: 91

Produce Industries

  • Butter Churners: 88
  • Canners: 77
  • Cheesmakers: 85
  • Ice Merchants: 11
  • Millers: 52
  • Picklers: 43
  • Smokers: 30
  • Stockmakers: 28
  • Tobacconists: 43
  • Tallowmakers: 59

9671 of Faw̄s Nidíē Ni̋ēkēä's population work within a Foundational Occupation.

13871 of Faw̄s Nidíē Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2047 (8%) are noncontributers.

Points of Interest

POI

History

Faw̄s Nidíē Ni̋ēkēä used to be much richer, but something happened in the last 3 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

The the a pair of vambraces of Conjuration, an a pair of vambraces imbued with potent amounts of Conjuration energies was created near Faw̄s Nidíē Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History